A Guide to Presenting Your Game Through Visually Pleasing Designs.
One of the biggest factors of developing a game are the visuals, especially since this is one of the first aspects a user would notice when they play your game. It should be easy to understand while also being unique and pleasant to look at. Admittedly, the visual and aesthetics is an exciting part of game making. When you think of an idea, this is also one of the first things you would picture before starting on the project.However, this is a part you should be careful with. The visual design of a game can either make or break your project. Some designs may look good to others, but become the opposite for some. So how can you produce a game that is equally pleasant to the majority? This will be your guide.
Play with colors.
There has been a rise in games that make use of bold and bright colors. Now, let’s be real here, this isn’t always the best thing to look at especially when the colors are too much to handle. However, you can make use of contrast. Find simple colors that easy to identify and put them together to create a contrasting scheme.
Emphasis through de-coloring.
Opposing the use of various colors, you can make use of simple blacks and whites to display emphasis on certain objects on the screen. If the colors at the focus, then the rest of the design can be in a simple background of just white or black. This way, the players can focus on the colors in front of them.
Harmony with your color scheme is something you can apply as well. This is often seen in pixel games and the like, wherein the colors used are either monochromatic, the same lightness, the same brightness, etc. Each of the colors used have a quality that is presented throughout.
Tones and shades.
Using tones and shades in your game is one way to present the difference between objects on the screen as well as give dramatic effects. This, however, will depend on the art style being used. While this doesn’t work with everything, it’s still a great addition if you’re looking to make a 3D type of game.
“Using tones and shades in your game is one way to present the difference between objects on the screen as well as give dramatic effects.”
Tell a story.
The design you use for the game can reflect the content. For example: if you were working on a dystopian themed play, you can make the color schemes rather dark and ominous. The style could be rather messy but too much that it would look lazy or cluttered. It should be just enough to display “destruction”.
Sometimes, simplicity is key.
You’ll never go wrong with simple art. If you want to make use of a simple design, you’re game shouldn’t be too simple to play that it feels dull. This works well with games that require the player to think about the moves they will be making despite a rather simple gameplay.